Team: Shipwreck
Duration: 5 months
Engine: Quake III (FAKK 2)
Team: 13 students (3 programmers, 5 artists, 5 level designers)


My Responsibilities: Marketing Lead, Level Designer, Sound Designer

Red Wake started with the intriguing concept of a third-person action title containing over-the-top brutality, including decapitations, dismemberment, blood sprays, etc.. Suitable sound effects were needed to create such an environment, and, as the team's sound designer, I feel I fully met this task. I also placed the sound effect generators in the levels and scripted them to be randomized if need be. I also designed the game's logo.

Here is a sample of the sound files I created for the game:


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