JOHN ZAGORSKI http://students.guildhall.smu.edu/~jzagorski/ ----------------------------------------------------------------------- 10312 Megan Ct Cell Phone - (785) 393-1076 Frisco, TX 75035 jzagorsk@smu.edu ----------------------------------------------------------------------- ----------------------------------------------------------------------- EXPERIENCE ----------------------------------------------------------------------- Brothers in Arms – Gearbox Software Lip-Sync * Worked with production assistant doing lip-syncing for localization purposes * Used “Microsoft Linguistic Information Sound Editing Tool” in generating phonemes Nitrate – Mind Games Game Designer * Created initial design and design documentation of a Half-life 2 vehicular combat project * Responsible for maintaining design of project * Worked directly with artists to import all models into Half-life 2 to meet programmer specifications * Part of three-person team of level designers to create “Capitol City” * Established architectural design of rebel half of level * Built, textured, and lit level geometry for rebel half of level * Selected by faculty to be game designer Fireblood – n00b Productions Lead Level Designer/Scripter * Oversaw seven level designers on ten-person team creating a Neverwinter Nights module with custom content * Worked with other level designers to write design documentation and level design documents * Developed method for getting non tile-based environments into tile- based engine * Established procedure for getting custom environments into game * Worked closely with programmer to create custom program to ease importation of environments * Wrote all scripts for module * Manipulated game data files (.2da, .tlk) for the module * Drew level layouts on paper and built initial blockouts in 3D Studio Max for Prison Underground, Prison Surface and Wildlands Ascension – Argonaut Associates Lead Level Designer * Oversaw five level designers on ten-person team working on an Unreal Tournament 2004 project * Wrote Level Design document for “Floating Island” level * Built, textured, and lit “Floating Island” level using UnrealEd * Modeled, unwrapped, and textured, eight models for the level * Added bot pathing and placed weapons and items into level * Selected by faculty to be lead level designer Outback Attack – Slow-cooked Snails Level Designer/Scripter * Wrote scripts for entire game in vbscript using Scrolling Game Dev Kit * Wrote design documentation for 2D game project * Wrote level design documentation for and built first level Gloom – Team Reaction Level Designer * Designed and built more than six levels from scratch using Worldcraft * Built, textured, and lit all levels I designed * Setup all gameplay triggers and placed all entities for all levels I designed Q3Pong – Team Reaction Level Designer * Designed and built “QPong Streets” from scratch using Radiant * Built, textured, and lit the level * Placed all entities in level Generations Arena – Wirehead Studios Level Designer * Recreated Quake 2 level “The Warehouse” from scratch using Radiant * Built, textured, and lit level for Quake 3 Arena * Placed all entities in level and setup bot pathing. LAN Support Services at University of Kansas Student Tech * Tech-support for both Mac and PC for majority of university computers ----------------------------------------------------------------------- EDUCATION ----------------------------------------------------------------------- The Guildhall at SMU, Dallas, Texas * Certificate in Digital Game Design, specialization in Level Design University of Kansas, Lawrence, Kansas * Bachelor of Arts in Architectural Studies ----------------------------------------------------------------------- LEVEL DESIGN SKILLS ----------------------------------------------------------------------- * BSP block-out/detail geometry (additive and subtractive) * Mesh Creation / Normal Mapping * Shaders (Unreal/Quake3) * Lighting * Optimization * Level and Gameflow Planning * Gameplay/Trigger Systems * Bot pathing * Scripting (menu and code based) * Concept/Design Documentation ----------------------------------------------------------------------- TOOLS ----------------------------------------------------------------------- * Level Editors - UnrealEd - Aurora Toolset - Worldcraft/Hammer - Radiant * Modeling/Texturing Tools - Photoshop CS - 3D Studio Max 6 * General - MSWord - SourceSafe - Project - Excel ----------------------------------------------------------------------- RELEVANT COURSEWORK ----------------------------------------------------------------------- * Architecture History * Art History * Architectural Design * Landscape / Site Planning * Structural Systems * Java / C++