Lamar Ingram 10312 Megan Court Frisco, Texas 75035 214-642-5754 lamar.ingram@gmail.com GAME EXPERIENCE America’s Army – Unreal, FPS Multiplayer Designer – The Guildhall at SMU – Development time: 1 month Created assets Assisted level designers in adjusting flow and gameplay Play testing Virtual Reality Therapy – Half-Life 2 prototype, Psychological Research and Development Assistant Producer – The Guildhall at SMU – Development time: 4 months Worked with psychologists and corporate relation personnel to design concepts Created all documentation Supervised production of prototype Created animations for character Made presentations for government officials Kompressor – Half-Life 2 project, racing game Level Designer – Gearhead Games – Development time: 5 months Designed and developed a rural European environment race track Redesigned the environment creation philosophy of an fps to accommodate a racing game Built BSP roads and shaped land with displacement surface Designed track layout Created block out version of map in Hammer for first playable demo Communicated with programmers regularly to address game design issues and gameplay implementation Worked with an artist to create immersive and appealing areas of interest throughout map Assisted early on in discovering implementation pipeline and level design process Created first playable presentation Divine Intervention – Unreal 2K project, rune based team deathmatch campaign Level Designer – Team Skulls – Development time: 3 months Designed and developed Hell map Wrote level design documentation Created block out in UnrealEd Built and placed static mesh islands and world objects Combined traditional concepts of Hell with a unique twist Modeled, unwrapped, and textured over 20 static mesh geometry Assisted level design team with emitters Created pitch presentation and gold presentation Fireblood – Neverwinter Nights project, RPG Project Lead and Game Designer – n00b productions – Development time: 5 months Managed team of 12 people Wrote game design documentation, asset list, first playable presentation, gold presentation Created project plan, schedules, and milestones Gave weekly presentations to Producer to show game status and individual team member progress Developed game creation trailer Created world objects SKILLS Level Editors – SGDK, UnrealEd, Aurora, Quake 3, and Hammer Texturing and Modeling Tools – Adobe Photoshop CS and 3Dsmax 6,7, and 8 Productivity Software – Word, Power Point, Excel, Project Various Other Programs – After Effects, Premiere, Flash Strong Written and Verbal Communication Skills – Acquired from working as a middle school teacher LEVEL DESIGN SKILLS * Game Planning * Gameplay and Trigger Systems * Enemy Placement and pathing * Item Placement * Concept and design Documentation * Level Planning * BSP Blockout * Detail Geometry * Normal Mapping * Lighting * Optimization WORK EXPERIENCE The Guildhall at SMU – 04/06 to Present Assistant Producer Level Designer/Game Designer/Object Modeler Frisco Independent School District – 07/02 to 08/04 6th Grade World History Teacher 7th and 8th Grade Athletics Coach Frisco YMCA – 12/01 to 04/02 and summer camps of 98,99,01 Site Director/Camp Counselor/Bus Driver Managed sites with 20 to 60 elementary school children Austin College Intramural Department – 08/97 to 12/01 Head Referee for intramural games and athletic special events (5K Roo Run) Managed other referees and created schedules for games and events EDUCATION The Guildhall at SMU – 07/04 to 12/05 Received Graduate Level Certificate of Interactive Game Design in Level Design Austin College – 08/97 to 12/01 Graduated with Bachelor of Arts in Psychology