| Ritual Entertainment | Unannounced Next Generation Title |
| Programmer Intern - C++ | February, 2005 – January, 2006 |
| Kompressor | Racing Total Conversion for Half-Life 2 |
| Programmer – C++ |
| Greed | Multiplayer Mod for Unreal Tournament |
| UnrealScript Programmer |
| Onthology | Gameplay Enhancements for KA3D engine |
| Programmer – C++, LUA |
| Q2B | Engine Enhancements for Quake II engine |
| Programmer – C, Python |
| Ballot Byte | 2D Game and Level Editor |
| Programmer – C++ |
| July 2004 – December 2005 | The Guildhall at Southern Methodist University |
| Graduate Certificate in Digital Game Design | |
| SMU Chancellor’s List 2005, GPA 3.7 |
| August 2000 - May 2004 | University of Connecticut |
| B.S. in Computer Science and Engineering |