Raymond Barbiero

Professional Experience:
Ritual Entertainment Unannounced Next Generation Title
Programmer Intern - C++ February, 2005 – January, 2006
Game Experience:
Kompressor Racing Total Conversion for Half-Life 2
Programmer – C++
Greed Multiplayer Mod for Unreal Tournament
UnrealScript Programmer
Onthology Gameplay Enhancements for KA3D engine
Programmer – C++, LUA
Q2B Engine Enhancements for Quake II engine
Programmer – C, Python
Ballot Byte 2D Game and Level Editor
Programmer – C++
Education:
July 2004 – December 2005 The Guildhall at Southern Methodist University
  Graduate Certificate in Digital Game Design
  SMU Chancellor’s List 2005, GPA 3.7

August 2000 - May 2004 University of Connecticut
  B.S. in Computer Science and Engineering

Technology Experience:
3D Scene Graph Scripting languages 2D/3D Math Library Deferred Shading & Rendering
Skills:
Languages API’s Knowledge Tools