
Download: Click here to play trailer (wmv format)
Download: Click here to download and play Greed
Greed was a fantasy multiplayer mod developed for Unreal Tournament 2004 by a 9 man team of artists, level designers, and programmers who collectively referred to themselves as Ransack Studios. Developed during a 2.5 month term while at The Guildhall at SMU, Greed featured four maps, five custom weapons, two custom character classes and a new game type created specifically for the mod.
From the beginning, the goals for the project were lofty. We wanted to create a mod that was as close to a total conversion as possible given the 2.5 month development time period. While we did wind up using a few UT2004 textures in some maps, overall we met this goal.
- Engine
- Unreal Tournament 2004
- Duration
- 2.5 months
- Team
- 9 people (3 Artists; 4 Level Designers; 3 Programmers)
- Language
- UnrealScript
- Role
- Gameplay Programmer
- Implemented custom game mode & game objects
- Extended exiting game mode, Onslaught, to speed development time
- Customized Onslaught ‘power nodes’ to function as a team based powerup
- Implemented custom ‘money bag’ pickups
- Implemented custom ‘drop points’ for pickups
- Customized existing game assets and effects to match level designers vision
- Worked with artists to define the animation import/binding process for character animations
- Implemented in-game loading and switching of player models
- Implemented over 50 custom ‘style’ overrides for all GUI widgets
- Integrated code from all other progrogrammers
- Distribution/Build manager for the entire team
- HUD Programmer
- Implemented custom in game menus including:
- Custom in game player statistics screen
- Custom in game menu styles
- Custom in game player selection screen
- Implemented custom in game HUD
- Customized Onslaught ‘compass’ to player base to point to drop point
- Wrote custom in-game ordered weapons display