greed

Greed was a fantasy multiplayer mod developed for Unreal Tournament 2004 by a 9 man team of artists, level designers, and programmers who collectively referred to themselves as Ransack Studios. Developed during a 2.5 month term while at The Guildhall at SMU, Greed featured four maps, five custom weapons, two custom character classes and a new game type created specifically for the mod.

From the beginning, the goals for the project were lofty. We wanted to create a mod that was as close to a total conversion as possible given the 2.5 month development time period. While we did wind up using a few UT2004 textures in some maps, overall we met this goal.

  • Engine
    • Unreal Tournament 2004
  • Duration
    • 2.5 months
  • Team
    • 9 people (3 Artists; 4 Level Designers; 3 Programmers)
  • Language
    • UnrealScript
  • Role
    • Gameplay Programmer
      • Implemented custom game mode & game objects
        • Extended exiting game mode, Onslaught, to speed development time
        • Customized Onslaught ‘power nodes’ to function as a team based powerup
        • Implemented custom ‘money bag’ pickups
        • Implemented custom ‘drop points’ for pickups
        • Customized existing game assets and effects to match level designers vision
      • Worked with artists to define the animation import/binding process for character animations
      • Implemented in-game loading and switching of player models
      • Implemented over 50 custom ‘style’ overrides for all GUI widgets
      • Integrated code from all other progrogrammers
      • Distribution/Build manager for the entire team
    • HUD Programmer
      • Implemented custom in game menus including:
        • Custom in game player statistics screen
        • Custom in game menu styles
        • Custom in game player selection screen
      • Implemented custom in game HUD
        • Customized Onslaught ‘compass’ to player base to point to drop point
        • Wrote custom in-game ordered weapons display