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Altar of Anubis, this acted as a centerpiece to the level.
 
       
 
  Project Title: Temple of the Blue Beetle Engine: UnrealEd (Unreal Tournament 2004)  
  Role: Level Population / Model and Texture Assignment Development Time: 2 weeks  
  Download: Click HERE to download the original assignment level.  
  Download: Click HERE to download The Temple of the Blue Beetle (requires Unreal Tournament 2004).   
  Description:

This level acts as a midterm assignment completed during my third term at the Guildhall.  My instructor provided a level layout for an Unreal Tournament 2004 Double Domination map with only jump-pads and domination points.  The assignment was to use models and textures to create an original map.  I chose to create an Egypt themed level, taking place in an ancient tomb known as the Temple of the Blue Beetle.  With this in mind, many walls and decorations bear the mark of the azure insect.  The temple includes a treasure room, a burial chamber, and an altar to Anubis, god of the dead

 
 

 

All work copyright © 2005 - 2007 Ryan Jenkins and The Guildhall at SMU

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