Ryan Jenkins Level Designer 1813 Field Cove Plano, TX 75023 http://students.guildhall.smu.edu/~rbjenkin rbjenkin@mail.smu.edu 972.978.6411 LEVEL DESIGN SKILLS • Level flow and gameplay planning • BSP block out and detail • 3D asset modeling, unwrapping, and placement in level • Environmental texture design and placement • Gameplay trigger system design and implementation • Level scripting (menu and code based • Level lighting • Level optimization • Level layout design (pen & paper and digital) • Documentation (level design and game design ) SOFTWARE SKILLS • Level Editors: Hammer (Half-Life 2, SiN Episodes), Radiant (Quake III, Quake 4), UnrealEd (Unreal Tournament 2004) • Scripting and Programming: Microsoft C++ (Visual Studio .Net), UnrealScript (Unreal Tournament 2004) Doom Script (Quake 4), Lua 5.1 • Art Tools: 3ds Max 8, Adobe Photoshop CS2 • Source Control Tools: Subversion Source Control • Microsoft Office 2003 Suite: Word, Publisher, PowerPoint, Excel, FrontPage • Additional Software; Adobe Premiere, Final Cut Pro, Microsoft Visio, Microsoft Project GAME EXPERIENCE Ritual Entertainment (Dallas, TX) SiN Episodes: Emergence July – September 2006 Level Designer • Created level design document for level • Designed and implemented block out for a map utilizing the Arena Mode gameplay style • Built detailed BSP for the entire level • Implemented all AI encounters in level • Designed and implemented all original assets into level The Guildhall at SMU (Plano, TX) Toybox Heroes – Half-Life 2 team project September 2006 – March 2007 Level Designer / Faculty Selected Associate Producer • Created concept for two levels, Dollhouse and Garage Sale • Created level design document for Garage Sale level • Created and implemented five scripted traps and hazards for level • Modeled, unwrapped, and textured six models utilizing 3ds Max and Adobe Photoshop • Imported 15 models using Cannonfodder’s StudioCompiler • Managed 15-person team (3 artists, 7 level designers, 5 programmers) and oversaw all development issues • Organized and created asset list and development plan Invasion of City 13 – Half-Life 2 individual project September 2006 – March 2007 Level Designer • Created level design document based on original concept • Created BSP block out with lighting, scripted events, and AI encounters • Designed and implemented all in-game cut-scenes using non-player camera views • Created ten textures for screen overlays, used in cut-scenes The Chop Shop – Quake 4 individual project April – Jun 2006 Level Designer • Built, textured, lit, and optimized a Quake 4 level featuring ten minutes of gameplay • Placed and scripted all enemy AI and placed all items • Scripted multiple AI encounters, both with enemies and allies • Scripted a complex looping machine sequence with moving parts, sounds, effects, and moving ragdolls • Created the level design document Element – Unreal Tournament 2004 January – March 2006 Level Designer / Faculty Selected Team Lead • Modeled and unwrapped 10 level assets using 3ds Max and utilized in all three levels • Recorded, mixed, and implemented sound and vocal effects • Organized and created documentation, including concept document, game design document, asset list, development plan, and the game manual • Managed 12-person team (and oversaw all development issues The High Seas Adventures of Iron Meg – 2D game project July – September 2005 Level Designer • Designed, blocked out, and populated multi-map level using Scrolling Game Development Kit • Created and imported all environmental assets using Adobe Photoshop • Implemented game events, including menu screen system, game tutorial, player/enemy interaction, player/NPC interaction, and the scripted final encounter • Created documentation, including concept document, game design document, asset list, and development plan EDUCATION The Guildhall at SMU, Plano, TX March 2007 Masters of Interactive Technology, Digital Game Development, Level Design Specialization Southern Methodist University, Dallas, TX May 2005 Bachelor of Science in Electrical Engineering Bachelor of Arts in Mathematics Minor in Film Studies Curtin University of Technology, Bentley, W. Australia Spring 2003 Study Abroad Program RELATED EXPERIENCE Palatia Motion Picture Group June 2004 – Winter 2005 www.palatiampg.com Script Supervisor, Actor, Grip, Production Assistant • The Fire (feature length action thriller, digital video) • Those Sneaky Devils (comedy short, digital video) Southern Methodist University June 2003 – March 2005 The Guildhall at SMU Faculty and Staff Assistant