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Ogrimn Town level
 
       
 
  Project Title: Element Engine: UnrealEd (Unreal Tournament 2004)  
  Role: Team Lead / Level Designer Development Time: 3 Months  
  Documentation: Click HERE for the Game Design Document (3.4 MB .pdf)  
  Video: Click HERE to see the Element Trailer (25 MB .wmv)  
  Video: Click HERE to learn how to play Element (23.6 MB .wmv)  
  Download: Click HERE to download the Element Installer (132 MG .zip, requires Unreal Tournament 2004 with 3369 patch, available HERE)  
  Description:

Element is a fast-paced first-person shooter based on the Onslaught style gameplay of Unreal Tournament 2004, in which players choose between the brutal Ogrimn or the inventive Gobbins. Harnessing the powers of Earth, Water, and Fire, teams move across expansive levels, obtaining strategic points in an attempt to destroy the opposing team’s base.     

As Team Lead, I played acted as both Associate Producer and Game Designer, meaning managerial and game design decisions were mine to make.  In addition to creating the majority of documentation, I harnessed the creative ideas of the team to create the final product.  In addition, I worked in support of the Level Designers, modeling multiple assets for their levels.

 
 

 

All work copyright © 2005 - 2007 Ryan Jenkins and The Guildhall at SMU

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