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Description:
Element is a fast-paced
first-person shooter based on the Onslaught style gameplay
of Unreal Tournament 2004, in which players choose between
the brutal Ogrimn or the inventive Gobbins. Harnessing the
powers of Earth, Water, and Fire, teams move across
expansive levels, obtaining strategic points in an attempt
to destroy the opposing team’s base.
As Team Lead, I
played acted as both Associate Producer and Game Designer,
meaning managerial and game design decisions were mine to
make. In addition to creating the majority of
documentation, I harnessed the creative ideas of the team to
create the final product. In addition, I worked in
support of the Level Designers, modeling multiple assets for
their levels. |
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