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Description:
Iron Meg was a two-part
endeavor by a team of myself, another level designer, and an
artist. I created the first part of the game, which
finds the heroine in the local town's jail cell.
Players must escape the cell and town through a series of
quests given by non-player characters.
The goal of this
game was to create a game with Scrolling Game Development
Kit that was not the usual side-scroller. Instead, we
created the top-down look of the Zelda series with
the quest-style gameplay of past graphic adventures such as
Monkey Island. The challenges included creating
the finite-state based logic of the quests, along with the
final scripted encounter with a horde of enemy pirates. |