-
Lighting
-
Optimization
-
Level and gameflow planning
-
Enemy placement and pathing
-
Concept and Design documentationAsset &
Development planning
Game Project
Experience
The Guildhall at SMU
Weekday Warrior
- Level Designer
January 2006 – June/2006
-
Co-designed the “Destroyed City” level
-
Implemented enemy pathing
-
Built numerous BSP structures
-
Modeled, unwrapped and textured world
objects
Gordon’s Run
-
Level Designer
January 2006 – June 2006
-
Gordon’s Run
is a single player level set in the
Half-Life 2 universe and made with
the Source engine
-
Designed, built, textured, and lit the
map
-
Implemented enemy pathing
-
Wrote all Level Design documentation
-
Modeled, unwrapped and textured world
objects
Sandstorm
-
Level Designer
July 2005 – December 2005
-
Sandstorm
is a single player, squad based, modern
combat, desert warfare tactical shooter
made with the Call of Duty engine
-
Built
numerous BSP structures
-
Implemented enemy pathing
-
Modeled,
unwrapped and textured world objects
-
Co-wrote
all documentation
The Shortcut
-
Level Designer
July
2005 – December 2005
-
The Shortcut
is a single player, survival shooter
created with the Doom 3 engine
-
Designed, built, textured, and lit the
map
-
Implemented enemy pathing.
-
Wrote Concept and Level Design Documents
Blood Ritual
- Level Designer
April
2005 –June 2005
-
Designed, built, textured, and lit
Nakjiik Jungle map
-
Wrote Concept and Level Design Documents
-
Modeled, unwrapped and textured world
objects
D.R.O.P.
- Level Designer
January
2005 – March 2005
-
Designed and created “Flying Level” for
single player 2D game using the
Scrolling Game Development Kit
-
Wrote major Level Design Document
-
Co-wrote Game Design Document
The Guildhall at
SMU,
Dallas,
Texas
June 2006
Certificate in Digital Game Development with
a specialization in Level Design
The University
of Texas at Austin,
Austin, Texas
May 2004
B.A. in English
Account Assistant,
Ketchum Public
Relations
Dallas, Texas
2004 - 2005
-
Supported the PR effort of the Nokia
N-Gage
-
Created media lists of target media for
the phone and all games
-
Created briefing books for media tours
to prepare producers and PR
representatives for everyone member of
the media who will interview them
-
Compiled clip reports of every N-Gage
mention in print, broadcast, radio and
the internet in the United States and
Canada, and then determined PR value of
each clip
Senior Teller,
Bank of America
Austin, Texas 2001 -
2004
-
Customer relations
-
Taking transactions
-
Balancing drawers