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Skills:
- Level Editors
- UnrealEd (Unreal 2K4)
- Radiant (Quake IV)
- Hammer (Half-Life 2)
- Scrolling Game Development Kit
- Modeling and Drawing tools
- 3DSMax 7
- Animation Master
- Photoshop CS2
- Paint Shop Pro 7
- MS Office Suite, Project
- Scripting and Programming
- Unreal Kismet and Matinee
- VBScript
- UnrealScript
- ANSI C++
- Lua 5.1
- Python 2.4 with Pygame 1.7
- Technical Skills
- BSP block out and geometry
- World Object creation
- Lighting
- Optimization
- Game flow design
- AI pathing
- Documentation
- UVW Unwrapping
Game Experience:
- Brothers in Arms: Hell’s Highway, Gearbox Software Internship.
- July - September, 2006
- Created a multiplayer map based on Zaanstad, Holland
- Used Unreal Engine 3.0 to create BSP structures and scripting with the Kismet Engine
- Conformed map to the specifications provided by the project leader
- The Fiona Project , Lead Level Designer, Half-Life 2 team project.
- September, 2006 – March 2007
- Leading a team of six level designers to create a dual-player run and gun set in a Russian palace
- Conceptualized and designed the general layout of the palace
- Created the lobby and the guard room.
- Created textured static models of roughly 300 polygons each.
- Ransacked, Level Designer, Unreal 2K4 team project.
- January – March 2006
- Part of an 11-person team creating a Spanish-style multiplayer mod
- Conceptualized and designed Town level of Puerto Del Ron
- Created and textured static mesh components used to make the regular buildings.
- Condemned, Personal Project, Half-Life 2 Single Player Map.
- October 2006 - March 2007
- Direct Focus Study involving puzzle design
- Conceptualized, designed, documented the game
- BSP, texture placement, lighting, and object placement
- Steam, Personal Project, Quake 4 Single Player Map.
- April -- June 2006
- Direct Focus Study involving puzzle design
- Conceptualized, designed, documented the game
- BSP, texture placement, lighting, object placement, emitter placement
- Entity and GUI scripting implemented
- Age of Rust: Gremlin, Game/Level Designer, Scrolling Game Development Kit.
- July – September 2005
- Worked with artist to create a Celtic environment
- Game concept and level design.
- Finite State Machine implementation using VBScript
- Quarx Deductive Reasoning game.
- April 2001
- Created with Microsoft Foundation Classes (MFC)
- Based off an old C64 game printed in a magazine
- Uses graphical primitives and mouse input
Work Experience
- UK Chandler Medical Center, Lexington KY March 1998 – June 2005.
- Tech Support and Information management in a corporate environment.
- Handled problems revolving around Windows based machines
- Installed hardware and software.
Education:
- The Guildhall at SMU, Dallas, Texas. March 2007
Certificate in Digital Game Development, Specialization in Level Design
- University of Kentucky, Lexington, Kentucky. March 1997
Bachelor of Engineering: Computer Science
Bachelor of Sciences: Math Science
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