| RANCE
S. WOOD Position
Sought: Level
Designer, World Builder, Game Designer
GENERAL
SKILLS
Level
Editors: Hammer, Radiant, UnrealEd, and Scrolling Game Development
Kit
Modeling and Texturing Tools: 3DS Max
and Photoshop
Scripting: Text-based (Radiant) and
Menu-based (Hammer) scripting
Production Tools: Word, Excel, PowerPoint,
Project, and Tortoise SVN
Traditional Art Skills: Model building
and rough concept sketches
LEVEL
DESIGN SKILLS
- Concept
and design documentation
- Level and
game flow planning
- Enemy placement
and pathing
- BSP block-outs
and detail geometry
- Gameplay
/ trigger systems
- Scripting
- Static mesh
creation
- Optimization
- Materials
and shaders
- Lighting
- Texture
creation and placement
WORK
EXPERIENCE
THE GUILDHALL
AT SMU
SHANTYTOWN - Single Player Adventure – Half Life
2
Level Designer Jan-June 2006
Assisted in Level Design planning and creation of the Half Life
2 mod Shantytown
- Creation
of custom world objects in 3DSMax
- Photoshop
creation of unique textures for surfaces and objects
- Gameplay
team member, created and maintained game flow and player experience
BETWEEN THE
TICKS - Single Player FPS – Half Life 2
Level Designer Jan-June 2006
Solely produced concept and design for a single player map using
the Hammer editor in Half Life 2 for a Directed Focus Study
[DFS]
- Thorough
documentation creation and upkeep
- Engine function
research and implementation
- Map layout
- Gameplay
balancing
SANDSTORM
- Single Player FPS - Call of Duty
Level
Designer July-Dec 2005
Collaborated as a level designer in the third level of Sandstorm,
a Call of Duty mod
- Photoshop
creation of unique textures and signs
- Creation
of custom world objects in 3DSMax
- Testing
for and solving of issues during development
MINDRUNNER
- Single Player FPS - Doom 3
Level Designer July-Dec 2005
Solely produced concept and design for a single player map using
the Radiant editor in
Doom 3 for a Directed Focus Study [DFS]
- Document
creation
- Engine function
research and implementation
- Map layout
- Gameplay
balancing
FIREBLOOD - Single Player RPG - Neverwinter Nights
Level Designer Jan-June 2005
Designed the “Ice Caves” area of Fireblood, a single
player RPG Neverwinter Nights mod
- Map design
and documentation
- Terrain
and object creation in 3DSMax
- Photoshop
texture creation for terrain and objects
- Item placement
and balancing
- Encounter
creation and balancing
Assistant Game
Designer
Acted as Assistant Game Designer for the project, served as the
student in charge of gameplay, storyline, item and skill balancing
- Document
creation and upkeep for all aspects of gameplay and storyline
- Integrated
new gameplay features and functions into game design
- Balancing
of items and powers within the player gameplay experience
- Used knowledge
of game rule sets to create similar play feel within a completely
new setting
- Managed
sudden changes to game design from engine restrictions and capabilities
- Game encounter
creation and balancing
ASCENSION
- Single Player FPS - Unreal Tournament 2004
Level Designer Oct-Dec 2004
Designed “Temple,” level for Ascension, a multiplayer
deathmatch Unreal Tournament 2004 mod
- Map design
and layout
- Item placement
and balancing
- Gameplay
balancing
MARTIAN MAYHEM
- Side Shooter - Scrolling Dev Kit
Level Designer July-Sept 2004
Created the 2D side scrolling game Martian Mayhem for the Scrolling
Development Kit
- Map design
and layout
- Engine function
research and implementation
- Collaboration
with art students for asset creation
- Texture
and sprite creation and placement
TERMINAL REALITY
BLOODRAYNE - Third Person Shooter
QA Tester 2002
Acted as a Quality Assurance Tester on the multiplatform published
game Bloodrayne at Terminal Reality
- Bug testing,
discovery, and documentation
- Error tracking
- Communicating
with designers on bug fixes and solutions
- Collaborating
with design team on gameplay and balance issues
EDUCATION
The Guildhall at SMU
June 2006 (pending)
Southern Methodist University, Dallas Texas
Master’s Certificate of Digital Game Development,
Level Design Specialization
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