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Susan J. Arnold
Level Design
Megan Court 10312 • Frisco, TX 75035 • (972)804-3905 • susn_7@yahoo.com • http://students.guildhall.smu.edu/~sarnold

 

      Skills

     Level Editors:

  • Unreal Ed 2 (Unreal Tournament 2004)
  • Unreal Ed 3 (Brothers in Arms: <Hell’s Highway>)
  •  Radiant (Quake 4)
  • Hammer (Half-Life 2)

     Level Design Skills:          

  • Level layout and concept sketching
  • BSP blockout, terrain creation, lighting, and optimization 
  • Level game flow planning
  • Static mesh creation (modeling, unwrapping, texturing, & normal mapping) 
  • Texture creation
  • Level design documentation                                                                                                                                                                                                  

     Art Tools: 

  • Photoshop CS2
  •  3ds Max 8

     Tools: 

  • Word
  • PowerPoint  
  • Project
  • Excel
  • Tortoise SVN
  • Subversion

Game Experience

Brothers in Arms: <Hell’s Highway>, Gearbox                                                                                                                                                July - September 2006 Level Designer / World Builder

  • Unreal Ed 3 Team Project
  • Part of 15 person team working on multiplayer prototype
  • Sketched initial design for “destroyed town” level
  • Laid out terrain and built BSP geometry for “destroyed town” level
  • Tested and implemented gameplay changes for “destroyed town” level

The Fiona Project, Guildhall                                                                                                                                                                   September 2006 - March 2007 Level Designer / World Object Builder            

  • Half-Life 2 Team Project
  • Part of 15 member team to produce Devil May Cry - style project
  • Blocked out gameplay areas for the courtyard and ballroom
  • Textured, lit, and optimized the courtyard and ballroom
  • Made 12 static meshes (model, unwrap and texture) for the game

City 7, Guildhall                                                                                                                                                                                         September 2006 - March 2007 Level Designer/ World Object Builder

  • Half-Life 2 Individual Project
  • Created concept layout and design sketches
  • BSP blockout of gameplay
  • Textured, lit, and optimized level
  • Created three static meshes (model, unwrap and texture)
  • Scripted sequences for player encounters including scenes foreshadowing future gameplay mechanics,                                                                   AI encounters, and moveable objects

Cannon, Guildhall                                                                                                                                                                                                        March - June 2006 Level Designer/ World Builder

  • Quake 4 Radiant Individual Project
  • Created concept layout and design sketches of the five rooms
  • BSP blockout of gameplay
  • Refined lighting, AI interactions, and detailed BSP
  • Created level design document
  • Modified three emitters from Quake 4 base

Dangerball 77, Guildhall                                                                                                                                                                                       January - March 2006 Level Designer/ World Object Builder

  • Unreal Tournament 2004 Team Project
  • Part of 11 member team that produced Rollerball / Tony Hawk - style project
  • Blocked out gameplay for disco level
  • Produced 17 static meshes (model, unwrap and texture) and 20 textures for disco level
  • Placed all lights, projectors and actors in disco level
  • Created initial disco level design document
  • Completed 12 static meshes (model, unwrap and texture) and 14 textures for the warehouse and mall levels

Ode to New Belgium, Guildhall                                                                                                                                                                                       November 2005 Level Designer/ World Object Builder

  • Unreal Ed 2004 Individual Project (Remake of Quake 3’s DM17)
  • Sketched, blocked out, and completed gameplay area
  • Produced 16 static meshes (model, unwrap and texture) and four textures inside play area
  • Created three emitters using Unreal’s particle system
  •  Scripted AI for bar area and ‘beer bottle’ launcher
  • Created level design document

Iron Meg, Guildhall                                                                                                                                                                                                July - September 2005 Level Designer/ World Builder

  • Scrolling Game Development Kit Team Project
  •  Part of three person team that produced a 2D, top-down action-adventure game  
  •  Sketched, blocked out, and completed final gameplay
  • Produced 173 (64x64 pixel) texture pieces for three environments
  • Scripted using SGD special functions, including map switches, buried treasure, and end game scenarios
  • Completed concept, level design,  and game design documents

Education

The Guildhall at SMU, Plano, TX                                                                                                                                                     March 2007 Masters of Interactive Technology, specialization in Level Design                                                                                                                                            GPA:  3.6

Austin College, Sherman, TX                                                                                                                                                                                                     May 2004 Bachelor of Arts in Biology, Art Minor                                                                                                                                                                                          GPA:    In-major:  3.7/4.0       Overall:  3.4/4.0

 

 
 
 
 
 
All work copyright © 2006 Susan Arnold and The Guildhall at SMU